KF-B "Hole" Middling Chassis
KF-B "Hole" Middling Chassis gives you an 18-cell 4x3 Middling frame, so it is the chassis to compare when a build wants width for side-by-side guns, cargo, and repair space.
S&H Atm.Fs 77B-L Small Chassis starts making sense when a compact Trampler still leaves enough room for cargo, guns, repairs, and movement.
S&H Atm.Fs 77B-L Small Chassis is a layout decision before it is anything else. The question is simple: can a Small-tier frame still carry the whole run plan without choking movement, storage, or firing angles? If yes, this chassis keeps the build lean. If no, every later part choice turns into compensation for a frame that was already too tight.
It is chosen in the Trampler builder before modules, cargo, and guns are locked in. If the frame already feels cramped in the editor, the problem usually starts here rather than with the later parts.
KF-B "Hole" Middling Chassis gives you an 18-cell 4x3 Middling frame, so it is the chassis to compare when a build wants width for side-by-side guns, cargo, and repair space.
KF-B "Trench" Great Chassis gives you a 22-cell 5x3 Great frame, so it makes sense when the build wants a long hull for cargo lines, gun rooms, and interior lanes.
KF-L "Abyss" Royal Chassis gives you a 32-cell 4x6 Royal frame, so it is the long late-game hull to compare when one Trampler must carry cargo, crew space, and heavy systems together.
KF-L "Hole" Middling Chassis gives you an 18-cell 3x4 Middling frame, so it is the chassis to check when a build wants more length than the wider Hole variant.
KF-L "Trench" Great Chassis gives you a 22-cell 3x5 Great frame, so it is the long-hull Great option for players who want more depth than the wider Trench layout.
KF-Q "Abyss" Royal Chassis gives you a 30-cell 5x5 Royal frame, so it is the square late-game hull to compare when the build wants a balanced center instead of a long ship.
KF-Q "Trench" Great Chassis gives you a 20-cell 4x4 Great frame, so it is the squarer Great option when the build wants a compact center more than raw cell count.
KF-Q "Well" Small Chassis gives you a 16-cell 3x3 Small frame, so it is the tight starter hull to use when the build needs a compact square Trampler instead of cargo-heavy space.
It feels right when the build still has room for loot, guns, repairs, and crew traffic without turning every interior step into a blockage. That is when a Small chassis stays efficient instead of restrictive.
It stops paying off once storage, firing arcs, or repair access are already getting cut just to make the frame work. A compact hull only helps when it is solving the build, not squeezing it.
Yes, when a compact Trampler still leaves room for the cargo, guns, repairs, and walk space the run actually needs.
The deciding check is whether the interior still works once cargo, guns, repair access, and crew movement all compete for the same space.