KF-B "Hole" Middling Chassis
KF-B "Hole" Middling Chassis gives you an 18-cell 4x3 Middling frame, so it is the chassis to compare when a build wants width for side-by-side guns, cargo, and repair space.
KF-Q "Well" Small Chassis gives you a 16-cell 3x3 Small frame, so it is the tight starter hull to use when the build needs a compact square Trampler instead of cargo-heavy space.
KF-Q "Well" Small Chassis feels right in runs that value a compact footprint over expansion room. Its 3x3 grid gives 16 cells, which is enough for a focused starter or lightweight build but not enough to carry every luxury system at once. Once the plan starts asking for extra cargo, support rooms, or layered defenses, this chassis becomes the bottleneck fast.
It is one of the Trampler chassis options selected in the Trampler Editor before you place compartments and weapons.
KF-B "Hole" Middling Chassis gives you an 18-cell 4x3 Middling frame, so it is the chassis to compare when a build wants width for side-by-side guns, cargo, and repair space.
KF-B "Trench" Great Chassis gives you a 22-cell 5x3 Great frame, so it makes sense when the build wants a long hull for cargo lines, gun rooms, and interior lanes.
KF-L "Abyss" Royal Chassis gives you a 32-cell 4x6 Royal frame, so it is the long late-game hull to compare when one Trampler must carry cargo, crew space, and heavy systems together.
KF-L "Hole" Middling Chassis gives you an 18-cell 3x4 Middling frame, so it is the chassis to check when a build wants more length than the wider Hole variant.
KF-L "Trench" Great Chassis gives you a 22-cell 3x5 Great frame, so it is the long-hull Great option for players who want more depth than the wider Trench layout.
KF-Q "Abyss" Royal Chassis gives you a 30-cell 5x5 Royal frame, so it is the square late-game hull to compare when the build wants a balanced center instead of a long ship.
KF-Q "Trench" Great Chassis gives you a 20-cell 4x4 Great frame, so it is the squarer Great option when the build wants a compact center more than raw cell count.
S&H Atm.Fs 77B-L Small Chassis starts making sense when a compact Trampler still leaves enough room for cargo, guns, repairs, and movement.
A 3x3 square with 16 cells works best when the Trampler only needs the essentials and every extra room would just slow the whole build down.
The hard limit is space. Sixteen cells disappear quickly once you try to layer cargo, support gear, and heavier combat systems onto the same walker.
Yes, when you want a compact 3x3 Small chassis and can keep the build lean inside 16 cells.
The 3x3 grid and 16-cell cap matter most. This hull works when the build stays tight, not when it tries to do everything.