KF-B "Hole" Middling Chassis
KF-B "Hole" Middling Chassis gives you an 18-cell 4x3 Middling frame, so it is the chassis to compare when a build wants width for side-by-side guns, cargo, and repair space.
KF-L "Abyss" Royal Chassis gives you a 32-cell 4x6 Royal frame, so it is the long late-game hull to compare when one Trampler must carry cargo, crew space, and heavy systems together.
KF-L "Abyss" Royal Chassis works best when a Royal build wants a long interior more than a square deck. The 4x6 grid gives 32 cells, which is enough space to separate storage, support, and combat rooms without dropping back into Great-tier compromises. It only starts to feel small once the build is chasing the fattest possible Royal footprint.
It is one of the Trampler chassis options selected in the Trampler Editor before you place compartments and weapons.
KF-B "Hole" Middling Chassis gives you an 18-cell 4x3 Middling frame, so it is the chassis to compare when a build wants width for side-by-side guns, cargo, and repair space.
KF-B "Trench" Great Chassis gives you a 22-cell 5x3 Great frame, so it makes sense when the build wants a long hull for cargo lines, gun rooms, and interior lanes.
KF-L "Hole" Middling Chassis gives you an 18-cell 3x4 Middling frame, so it is the chassis to check when a build wants more length than the wider Hole variant.
KF-L "Trench" Great Chassis gives you a 22-cell 3x5 Great frame, so it is the long-hull Great option for players who want more depth than the wider Trench layout.
KF-Q "Abyss" Royal Chassis gives you a 30-cell 5x5 Royal frame, so it is the square late-game hull to compare when the build wants a balanced center instead of a long ship.
KF-Q "Trench" Great Chassis gives you a 20-cell 4x4 Great frame, so it is the squarer Great option when the build wants a compact center more than raw cell count.
KF-Q "Well" Small Chassis gives you a 16-cell 3x3 Small frame, so it is the tight starter hull to use when the build needs a compact square Trampler instead of cargo-heavy space.
S&H Atm.Fs 77B-L Small Chassis starts making sense when a compact Trampler still leaves enough room for cargo, guns, repairs, and movement.
A long Royal hull feels best here, because 32 cells across a 4x6 grid leave enough room to spread jobs across the ship instead of piling everything into the middle.
It is not the biggest Royal option. If your late-game build only cares about maximum raw footprint, you can outgrow this hull even before the module plan is finished.
Yes, when you want a long Royal chassis with 32 cells and a 4x6 layout for a full late-game Trampler plan.
The 4x6 grid and 32-cell total are the key facts. This hull buys long-room planning, not the widest Royal deck.