Tier List

SAND Raiders of Sophie Trampler Turrets Tier List

Experimental 80 mm Railgun and Experimental 2x80 mm Cannon lead vehicle fights, but smaller crews get more from guns they can keep firing while driving and repairing.

SAND Raiders of Sophie Trampler Turrets Tier List Best Picks By Extraction Value

S Experimental 80 mm Railgun, Experimental 2x80 mm Cannon
A Experimental 40 mm Autocannon, 80mm Naval Cannon, 40mm Autocannon
B 70 mm Shotgun Cannon, Pristine 80 mm Naval Cannon
C Worn 80 mm Naval Cannon, Rusty 40 mm Autocannon

SAND Raiders of Sophie Trampler Turrets Tier List Rankings, Tiers, And Filters

SAND Raiders of Sophie Trampler Turrets Tier List S Tier Picks

Rank Name Reason
#1 Experimental 80 mm Railgun Experimental 80 mm Railgun sits in S tier because it threatens enemy Tramplers before close cannon trades start. Early crews get less value when they cannot protect the mount or cover its cost.
#2 Experimental 2x80 mm Cannon Experimental 2x80 mm Cannon earns S tier when double heavy fire breaks a vehicle fight before boarders arrive. Solo crews get less value until reloads and repairs have dedicated hands.

SAND Raiders of Sophie Trampler Turrets Tier List A Tier Picks

Rank Name Reason
#1 Experimental 40 mm Autocannon Experimental 40 mm Autocannon stays in A tier for pressure on exposed crew and light parts while the Trampler moves. Heavy guns pass it when armor damage decides the trade.
#2 80mm Naval Cannon 80 mm Naval Cannon stays in A tier because each hit can force enemy repairs instead of a push. It sits below S tier because missed shots hurt more in a chase than autocannon pressure.
#3 40mm Autocannon 40 mm Autocannon is A tier for reliable pressure during movement and messy fights. Heavy cannons beat it when armor must crack before the enemy reaches boarding range.

SAND Raiders of Sophie Trampler Turrets Tier List B Tier Picks

Rank Name Reason
#1 70 mm Shotgun Cannon 70 mm Shotgun Cannon is B tier for punishing Tramplers that get too close. Wide sand drops its value because ranged cannons and autocannons start firing first.
#2 Pristine 80 mm Naval Cannon Pristine 80 mm Naval Cannon is B tier as a hard-hitting non-experimental option. It stays below the main 80 mm pick when access, handling, or crew timing matters more than the variant name.

SAND Raiders of Sophie Trampler Turrets Tier List C Tier Picks

Rank Name Reason
#1 Worn 80 mm Naval Cannon Worn 80 mm Naval Cannon is C tier heavy-gun practice before better parts arrive. Serious PvP exposes it quickly because cleaner 80 mm or experimental guns win the same role.
#2 Rusty 40 mm Autocannon Rusty 40 mm Autocannon is C tier for early sustained fire and crew pressure. A standard or experimental autocannon takes the mount once parts allow it.

SAND Raiders of Sophie Trampler Turrets Tier List Ranking Reasons And Limits

SAND Raiders of Sophie Trampler Turrets Tier List The Push Has To Break Before Boarding

The best turret makes the enemy repair, turn away, or slow down before boarders reach the ladder. Heavy 80 mm guns and railguns do that from range; shotgun cannons lose value until the other Trampler is already close.

SAND Raiders of Sophie Trampler Turrets Tier List Wide Sand Punishes Short Guns

Across open sand, range wins time. A close-range setup can punish a bad push, but it gives enemy crews too much room to repair, angle away, or start shooting before the shotgun cannon matters.

SAND Raiders of Sophie Trampler Turrets Tier List An Uncrewed Gun Is Dead Weight

A heavy mount is wasted when the same player has to drive, repair, aim, and reload. Smaller crews get more from a gun they can actually keep firing during a bad chase.

SAND Raiders of Sophie Trampler Turrets Tier List FAQ

Which Trampler turret should a PvP crew prioritize?

An 80 mm cannon path or the experimental railgun is the better PvP priority. Those guns make enemy Tramplers repair or turn away before they drive into boarding range.

Are autocannons better than naval cannons?

Autocannons are better for steady pressure and exposed crew picks. Naval cannons are better when the fight is about breaking armor or forcing repairs with fewer, heavier hits.

Should a solo player mount the heaviest turret?

No. Solo players lose too much time swapping between driving, repairs, aiming, and reloads. A lighter pressure gun is easier to keep alive during an escape.