KF-B "Hole" Middling Chassis
KF-B "Hole" Middling Chassis gives you an 18-cell 4x3 Middling frame, so it is the chassis to compare when a build wants width for side-by-side guns, cargo, and repair space.
KF-Q "Trench" Great Chassis gives you a 20-cell 4x4 Great frame, so it is the squarer Great option when the build wants a compact center more than raw cell count.
KF-Q "Trench" Great Chassis feels better in builds that want a compact square footprint. Its 4x4 grid gives 20 cells, which is fewer than the longer 22-cell Trench variants, but the balanced shape is easier to center around guns, support rooms, and crew movement. That usually feels cleaner when layout discipline matters more than squeezing in every extra module.
It is one of the Trampler chassis options selected in the Trampler Editor before you place compartments and weapons.
KF-B "Hole" Middling Chassis gives you an 18-cell 4x3 Middling frame, so it is the chassis to compare when a build wants width for side-by-side guns, cargo, and repair space.
KF-B "Trench" Great Chassis gives you a 22-cell 5x3 Great frame, so it makes sense when the build wants a long hull for cargo lines, gun rooms, and interior lanes.
KF-L "Abyss" Royal Chassis gives you a 32-cell 4x6 Royal frame, so it is the long late-game hull to compare when one Trampler must carry cargo, crew space, and heavy systems together.
KF-L "Hole" Middling Chassis gives you an 18-cell 3x4 Middling frame, so it is the chassis to check when a build wants more length than the wider Hole variant.
KF-L "Trench" Great Chassis gives you a 22-cell 3x5 Great frame, so it is the long-hull Great option for players who want more depth than the wider Trench layout.
KF-Q "Abyss" Royal Chassis gives you a 30-cell 5x5 Royal frame, so it is the square late-game hull to compare when the build wants a balanced center instead of a long ship.
KF-Q "Well" Small Chassis gives you a 16-cell 3x3 Small frame, so it is the tight starter hull to use when the build needs a compact square Trampler instead of cargo-heavy space.
S&H Atm.Fs 77B-L Small Chassis starts making sense when a compact Trampler still leaves enough room for cargo, guns, repairs, and movement.
That 4x4 square center feels cleaner when combat rooms, movement lanes, and support space all need to stay close together.
The price of that clean shape is cell count. You only get 20 cells here, so long cargo plans and extra support rooms run out of space faster than on the 22-cell Great hulls.
Yes, when you want a square 4x4 Great hull and can accept 20 cells for a cleaner center layout.
The 4x4 grid is the main reason to pick it. It gives a compact square center, but only 20 total cells.