Tier List

SAND Raiders of Sophie Weapons Tier List

The 866/9 rifle is the safest first carry, while shotguns, launchers, and anti-vehicle rifles move up when the next fight is indoors or against a Trampler.

SAND Raiders of Sophie Weapons Tier List Best Picks By Extraction Value

S 866/9 Rifle
A Anti-Reactor Rifle, 1874e Petros Rifle, RW1 Rocket Launcher
B M82 Rifle, Time Bomb, Drobulet Shotgun
C Blitz Pistol

SAND Raiders of Sophie Weapons Tier List Rankings, Tiers, And Filters

SAND Raiders of Sophie Weapons Tier List S Tier Picks

Rank Name Reason
#1 866/9 Rifle The 866/9 rifle family is the safest S tier carry for open decks, wreck approaches, and player fights. It only loses ground when a crew needs burst damage inside a tight room.

SAND Raiders of Sophie Weapons Tier List A Tier Picks

Rank Name Reason
#1 Anti-Reactor Rifle Anti-Reactor Rifle belongs in A tier for vehicle pressure: it threatens Trampler systems better than normal rifles. It drops below the 866/9 for routine raids because small wreck fights do not need a dedicated anti-vehicle slot.
#2 1874e Petros Rifle 1874 Petros Rifle stays in A tier for medium-range shots around wrecks and open decks. It falls behind the 866/9 when a fight turns into faster follow-up trades inside rooms.
#3 RW1 Rocket Launcher RW1 Rocket Launcher earns A tier when one hit forces a Trampler crew to repair or back off. Quiet loot runs get more from ammo and a flexible rifle.
#4 Pepper Mill Shotgun Pepper Mill Shotgun earns A tier for ladders, cabins, and cargo rooms where one close mistake ends the fight. It stays below rifles and anti-vehicle tools because wide sand gives enemies time to trade outside shotgun range.

SAND Raiders of Sophie Weapons Tier List B Tier Picks

Rank Name Reason
#1 M82 Rifle M82 Rifle stays in B tier because it needs clean sightlines around wrecks or Trampler decks. Rushed boarding fights expose its slower repeat pressure before the payoff lands.
#2 Time Bomb Time Bomb sits in B tier for trapped rooms and parked targets. Moving crews can leave the blast zone before it pays off, so direct weapons stay easier to trust in a chase.
#3 Drobulet Shotgun Drobulet Shotgun is B tier as an early boarding answer. Pepper Mill pulls ahead once enemies start backing out of the first shot or trading from the doorway.
#4 EB Revolver EB Revolver sits in B tier as a backup sidearm when the main gun is empty or too slow. It cannot control a contested wreck like a rifle, so it works better as the second weapon.

SAND Raiders of Sophie Weapons Tier List C Tier Picks

Rank Name Reason
#1 Blitz Pistol Blitz Pistol is C tier filler for a spare weapon slot. Once raids bring real player pressure, a rifle or shotgun decides more fights.

SAND Raiders of Sophie Weapons Tier List Ranking Reasons And Limits

SAND Raiders of Sophie Weapons Tier List Range Usually Beats Close-Range Burst

A rifle earns the first slot because it reaches decks, ladders, and wreck approaches before a shotgun can work. Close-range guns still matter, but they sit behind range unless the next fight is already inside a room.

SAND Raiders of Sophie Weapons Tier List Vehicle Pressure Needs Its Own Slot

Anti-Reactor Rifle and RW1 Rocket Launcher move up when another Trampler is likely to contest the route. On a quiet loot run, that cargo slot is usually better as ammo, a rifle, or a boarding weapon.

SAND Raiders of Sophie Weapons Tier List Hand Weapons Are Not Turrets

A hand weapon can pick exposed crew or punish a boarding push, but it will not replace an 80 mm cannon in a long vehicle trade. Across open sand, the Trampler turret ranking matters more than the rifle slot.

SAND Raiders of Sophie Weapons Tier List FAQ

What is the best weapon to carry first in SAND?

The 866/9 rifle is the first pick. It covers wreck approaches, open decks, and most player fights before pistols or shotguns get close enough to matter.

Should shotguns rank above rifles?

No. Shotguns win cabins and ladders after boarding starts, but rifles decide more fights while the enemy is still crossing the deck or sand.

Are launchers worth cargo space?

Yes for contested routes. A launcher or anti-vehicle rifle earns the slot when another Trampler is expected; quiet loot runs usually get more value from ammo and a rifle.