KF-B "Trench" Great Chassis
KF-B "Trench" Great Chassis gives you a 22-cell 5x3 Great frame, so it makes sense when the build wants a long hull for cargo lines, gun rooms, and interior lanes.
KF-B "Hole" Middling Chassis gives you an 18-cell 4x3 Middling frame, so it is the chassis to compare when a build wants width for side-by-side guns, cargo, and repair space.
KF-B "Hole" Middling Chassis feels right when a Middling build needs width more than depth. The 4x3 grid gives 18 cells, which is enough room to split the Trampler into firing space, cargo, and repair lanes without jumping up to a Great chassis. Once the plan starts asking for long interior runs or late-game bulk, this frame runs out of room sooner than it first looks.
It is one of the Trampler chassis options selected in the Trampler Editor before you place compartments and weapons.
KF-B "Trench" Great Chassis gives you a 22-cell 5x3 Great frame, so it makes sense when the build wants a long hull for cargo lines, gun rooms, and interior lanes.
KF-L "Abyss" Royal Chassis gives you a 32-cell 4x6 Royal frame, so it is the long late-game hull to compare when one Trampler must carry cargo, crew space, and heavy systems together.
KF-L "Hole" Middling Chassis gives you an 18-cell 3x4 Middling frame, so it is the chassis to check when a build wants more length than the wider Hole variant.
KF-L "Trench" Great Chassis gives you a 22-cell 3x5 Great frame, so it is the long-hull Great option for players who want more depth than the wider Trench layout.
KF-Q "Abyss" Royal Chassis gives you a 30-cell 5x5 Royal frame, so it is the square late-game hull to compare when the build wants a balanced center instead of a long ship.
KF-Q "Trench" Great Chassis gives you a 20-cell 4x4 Great frame, so it is the squarer Great option when the build wants a compact center more than raw cell count.
KF-Q "Well" Small Chassis gives you a 16-cell 3x3 Small frame, so it is the tight starter hull to use when the build needs a compact square Trampler instead of cargo-heavy space.
S&H Atm.Fs 77B-L Small Chassis starts making sense when a compact Trampler still leaves enough room for cargo, guns, repairs, and movement.
The wider 4x3 shape works best when guns, cargo, and crew traffic need to sit next to each other instead of getting pushed into a long hallway.
The limit is still size. Eighteen cells is enough for a focused Middling build, but it runs out fast once you try to stack too much cargo, extra support gear, and heavy combat modules together.
Yes, when you want a Middling chassis with a wider 4x3 layout and 18 cells for guns, cargo, and repairs.
The 4x3 grid is the key fact. It gives you width for side-by-side placement, but only 18 total cells to work with.