1874e Petros Rifle
1874e Petros Rifle is worth keeping when you want careful 11x54 mm shots or a base rifle for the later Petros upgrade path; panic fights punish it fast.
Time Bomb starts paying off when the crew can set the fight before the target moves and before the run collapses into chaos.
Time Bomb pays for itself when the crew still controls the tempo of the fight. Delayed explosives are strongest when you can trap an approach, punish a room, or pressure a target that has to move through your setup. Once a fight becomes a scramble, the delay turns into the weapon's biggest weakness and a faster gun, healing item, or support slot usually becomes the better call.
It comes through weapon loot paths. The real choice usually starts after pickup: lean into the delayed explosive utility, or save the slot for a faster weapon or more survival supplies.
1874e Petros Rifle is worth keeping when you want careful 11x54 mm shots or a base rifle for the later Petros upgrade path; panic fights punish it fast.
1874s Petros Sniper Rifle is worth the slot when the run really gives you range and enough 11x54 mm ammo to cash in on it; cramped fights expose the risk fast.
866/9 Rifle feels like the sensible early rifle when the run expects medium-range fights and already has 9x42mm ammo behind it.
Anti-Reactor Rifle feels worth the slot in runs that actually want to pressure Trampler systems before boarding starts.
AV1 Rocket Launcher feels worth packing when you already have Rockets and expect targets that are worth burning them on.
Black Box only starts to matter once you have already won the reactor fight and still have enough left to get home.
Blitz 10R Pistol feels like the middle-ground Blitz: enough magazine to be usable, not enough to pretend it solves every close fight.
Blitz 15R Pistol feels like the Blitz version you keep when you want the family at its most forgiving.
It pays off in planned pressure: trapping a route, threatening a room, or forcing movement on a target before the fight becomes messy. That is where the delay works for you instead of against you.
It falls off when the crew expects fast boarding, rushed contact, or constant repositioning. A delayed explosive loses value quickly when the fight never gives you setup time.
No. It does not work like a normal firearm that needs matching ammo.
It fits when the crew expects to set the pace of the fight and can trade raw gun speed for delayed explosive pressure.