40mm Autocannon
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
Rusty 40 mm Autocannon is the forgiving 40 mm generalist for crews that want steady Trampler fire instead of a harder all-in cannon.
Rusty 40 mm Autocannon makes sense when your crew wants the safest mounted-gun baseline: steady fire, workable range, and less punishment for misses while both Tramplers are moving. It is easier to cash in than a shotgun cannon or naval cannon because the 40 mm family lives on heat management instead of reload timing. The Rusty tier still carries the usual downside of the family, though. If you need extreme close-range burst or precise long-range sniping, this version starts to feel like the compromise pick rather than the winning one.
New adventurers start with four Rusty 40 mm Autocannons, so this is the entry gun you usually learn mounted combat on rather than a later chase piece.
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
40 mm Autocannon Armored is worth the mount slot when the Trampler can stay fed on 40 mm shells and actually hold firing angles long enough to use the armored body.
70 mm Shotgun Cannon makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually press close fights.
70 mm Shotgun Cannon Armored makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually bully fights up close.
80mm Naval Cannon makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
80 mm Naval Cannon Armored makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
Experimental 2x70 mm Twin Shotgun Cannon is the unarmored T4 twin-shotgun turret, so it fits only when your Trampler can push close angles and keep the shells coming.
Experimental 2x70 mm Twin Shotgun Cannon Armored is the armored T4 twin-shotgun turret, so it only makes sense when your Trampler can actually feed a two-shell close-pressure mount.
Its best fights are messy moving fights where a 70 mm cannon cannot stay in range and an 80 mm cannon would punish every miss. The 40 mm family is the easiest one to keep relevant while both ships are still shifting position.
It is still the compromise gun. If your plan needs brutal point-blank deletion or careful long-range component sniping, the 40 mm family gives up too much peak power for comfort.
It is the right settle pick when your crew wants a forgiving all-rounder for moving Trampler fights and does not want every miss to feel catastrophic.
It loses when the fight is clearly asking for one extreme or the other: a 70 mm blast at knife range or an 80 mm precision gun at long range.