1874e Petros Rifle
1874e Petros Rifle is worth keeping when you want careful 11x54 mm shots or a base rifle for the later Petros upgrade path; panic fights punish it fast.
Wok Bomb is worth the slot only when its area-demolition blast matters more than one more heal, shell stack, or repair slot in the next fight.
Wok Bomb is only good cargo when the run has a fight worth shaping around a big area blast. It sits in the deployable pool and comes up in the same red-box conversation as other swing items players like to save for the right moment. Keep it when a choke, breach, or extraction hold can actually be decided by the blast; cut it when the run still needs simpler survival tools more than one clever setup item.
It works best as a deployable pickup you notice early and keep only when the next fight can really cash it in.
1874e Petros Rifle is worth keeping when you want careful 11x54 mm shots or a base rifle for the later Petros upgrade path; panic fights punish it fast.
1874s Petros Sniper Rifle is worth the slot when the run really gives you range and enough 11x54 mm ammo to cash in on it; cramped fights expose the risk fast.
866/9 Rifle feels like the sensible early rifle when the run expects medium-range fights and already has 9x42mm ammo behind it.
Anti-Reactor Rifle feels worth the slot in runs that actually want to pressure Trampler systems before boarding starts.
AV1 Rocket Launcher feels worth packing when you already have Rockets and expect targets that are worth burning them on.
Black Box only starts to matter once you have already won the reactor fight and still have enough left to get home.
Blitz 10R Pistol feels like the middle-ground Blitz: enough magazine to be usable, not enough to pretend it solves every close fight.
Blitz 15R Pistol feels like the Blitz version you keep when you want the family at its most forgiving.
It pays off when the crew can plant the blast before the pressure spikes. If the fight is already collapsing, the item usually arrives too late to swing it.
This deployable does not fix weak positioning, thin ammo reserves, or late extraction decisions. When those basics are still the real problem, the slot usually belongs elsewhere.
Yes, when the crew can use its area demolition effect before or during the fight that matters.
It loses value when the crew has no safe timing or space to place the effect.