Armor-Piercing Rocket
Armor-Piercing Rocket feels worth the slot only when a launcher or mount is already in the run and likely to fire it.
AV1 Rocket Launcher feels worth packing when you already have Rockets and expect targets that are worth burning them on.
AV1 Rocket Launcher makes sense on runs where another normal gun would not change much, but a rocket would. It feels strongest against vehicles, cover, and clumped targets. The catch is the arc: rockets drop, so this plays better when you have room to lead shots instead of trying to panic-fire it in a tight boarding fight.
You only care about finding this once Rockets are already part of the run. Armor-Piercing rockets lean harder into vehicle pressure, while High Explosive rockets feel better when blast damage is the point.
Armor-Piercing Rocket feels worth the slot only when a launcher or mount is already in the run and likely to fire it.
High-Explosive Rocket only earns cargo space when the run already has the exact launcher or mount that can spend it.
RW1 Rocket Launcher is worth the slot when the run needs anti-vehicle punch badly enough to justify hauling rockets for it.
It feels best when you already have Rockets in storage and expect vehicle fights or angles where one explosive hit matters more than steady rifle fire.
If the whole run is shaping up as close boarding pressure, the arc and ammo cost start to feel worse than just carrying another dependable firearm.
AV1 Rocket Launcher uses Rockets.
It feels worth it when Rockets are already covered and you expect targets where one explosive hit matters more than another stream of bullets.