Repair Tool
Repair Tool matters whenever Trampler damage is about to cost movement, access, or extraction, even though every player already spawns with one.
Most raids get easier once your Trampler can carry the crew, loot, and guns the run actually needs, because it is the walking base behind every deployment.
If a run keeps falling apart before the loot matters, the Trampler is usually the first thing to check. In the current Early Access build, you put it together in the Trampler Editor with engines, reactors, storage, spawn points, and weapons, then save the layout as a blueprint. The real choice starts before deployment: build for the job you want now, not for a dream layout that leaves the crew short on cargo room, respawn support, or mounted firepower.
Every crew gets access to the Trampler Editor before deployment, then builds and saves layouts there as blueprints.
Repair Tool matters whenever Trampler damage is about to cost movement, access, or extraction, even though every player already spawns with one.
Stationary Turret Control starts paying off when the Trampler can spare both the slot and the 80 mm shell space to make controlled fire matter.
Buckler Ironclad is the kind of target you pick only when the run can genuinely afford a real Ironclad fight.
Tophelm Ironclad starts making sense as a fight only when the crew can spend the ammo, time, and Trampler position without ruining extraction afterward.
Voyage is the better queue when you still need room to learn routes, test a Trampler layout, or bring home steadier early loot without Storm Dive pressure.
cargo, respawn, turret, or speed
The editor lets you solve different raid plans with different compartment mixes.
Your Trampler is storage, respawn support, and firepower in one decision. When the layout is wrong, the run usually fails before a weapon or loot pickup can fix it, so this is the place to solve first.
The current build rules still cap each Trampler at one reactor, one steering console, one captain station, and three crew compartments. Plan around those limits early, because a great-looking blueprint that breaks the cap does not help the next raid.
Because it handles your cargo, respawns, mounted weapons, and survival on the way out, so a weak layout can ruin the run before the loot matters.
Yes. Trampler designs can be saved as blueprints for later runs.