40mm Autocannon
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
Rusty 80 mm Naval Cannon Armored is the entry long-range cannon for crews that want component shots, not brawling damage.
Rusty 80 mm Naval Cannon Armored earns its slot when your crew expects medium- or long-range Trampler trades and wants to pick specific enemy parts instead of spraying or rushing. That is where the 80 mm family wins: good aim can break the right component before the other ship gets a clean answer. The Rusty version is still the cheapest way into that playstyle, but it also keeps the full downside of the family. Slow single-shot pacing and heavy shell arc make it a bad bet for rushed crews, close brawls, or routes where the gunner cannot afford misses.
Rusty 80 mm Naval Cannon can show up from weapon-crate loot. It still needs 80 mm shells before launch, so the mount only matters when the Trampler can support careful long-range shots.
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
40 mm Autocannon Armored is worth the mount slot when the Trampler can stay fed on 40 mm shells and actually hold firing angles long enough to use the armored body.
70 mm Shotgun Cannon makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually press close fights.
70 mm Shotgun Cannon Armored makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually bully fights up close.
80mm Naval Cannon makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
80 mm Naval Cannon Armored makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
Experimental 2x70 mm Twin Shotgun Cannon is the unarmored T4 twin-shotgun turret, so it fits only when your Trampler can push close angles and keep the shells coming.
Experimental 2x70 mm Twin Shotgun Cannon Armored is the armored T4 twin-shotgun turret, so it only makes sense when your Trampler can actually feed a two-shell close-pressure mount.
Its best value is component sniping at range. If your gunner can hold steady angles, the 80 mm family lets a crew solve the right enemy part instead of simply hoping more shells land.
This Rusty version punishes impatience. The reload is slow, the shell arcs hard, and close fights remove the one advantage the family is supposed to bring.
It is worth mounting when your crew expects longer Trampler trades and wants the cheapest path into deliberate component shots.
It becomes the wrong pick when the route is likely to devolve into close brawls, fast moving chases, or any fight where a slow arcing single-shot cannon cannot afford misses.