40mm Autocannon
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
Rusty 70 mm Shotgun Cannon is the close-range Trampler bully that pays off only when your crew can force short fights.
Rusty 70 mm Shotgun Cannon earns the mount when your plan is to crash short range and delete compartments or exposed crew before the other Trampler can reset. That is the whole reason to bring this family: the spread is brutal up close and falls off hard once the fight stretches out. The Rusty tier still gets that identity, but it is the least forgiving version to bet on. If your routes usually trade at range or stay mobile, this cannon turns from threat into dead weight fast.
New adventurers start with four Rusty 70 mm Shotgun Cannons, so this is the first close-range trampler gun most crews test before they ever chase a better tier.
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
40 mm Autocannon Armored is worth the mount slot when the Trampler can stay fed on 40 mm shells and actually hold firing angles long enough to use the armored body.
70 mm Shotgun Cannon makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually press close fights.
70 mm Shotgun Cannon Armored makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually bully fights up close.
80mm Naval Cannon makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
80 mm Naval Cannon Armored makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
Experimental 2x70 mm Twin Shotgun Cannon is the unarmored T4 twin-shotgun turret, so it fits only when your Trampler can push close angles and keep the shells coming.
Experimental 2x70 mm Twin Shotgun Cannon Armored is the armored T4 twin-shotgun turret, so it only makes sense when your Trampler can actually feed a two-shell close-pressure mount.
Its best moments are brutal short-range pushes where one shell can erase exposed crew or rip key compartments before the other ship disengages.
The weapon falls off sharply once the fight opens up. If your crew cannot force knife-range angles, the long reload and poor reach make this version hard to justify.
It is worth mounting when your crew plans to force short Trampler fights and cash in huge close-range damage before range becomes a problem.
It becomes the wrong cannon when the route usually trades at range, kites while moving, or cannot safely close the gap before reload timing punishes you.