40mm Autocannon
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
LMG Walker T4 - Armored, No Overheat is the top Walker LMG pick when the Trampler wants uninterrupted 8x21 mm pressure and expects return fire on the mount.
LMG Walker T4 - Armored, No Overheat feels worth the slot when a run rewards holding a lane and staying on target without heat pauses more than landing a few shell bursts. The no-overheat tag matters because the gun stays in the fight longer, and the armored body matters when that lane is going to stay contested instead of ending in one quick peek.
It comes through Trampler armament options and only pays off if the crew launches with enough 8x21 mm ammo to feed a no-overheat mount for the whole fight.
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
40 mm Autocannon Armored is worth the mount slot when the Trampler can stay fed on 40 mm shells and actually hold firing angles long enough to use the armored body.
70 mm Shotgun Cannon makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually press close fights.
70 mm Shotgun Cannon Armored makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually bully fights up close.
80mm Naval Cannon makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
80 mm Naval Cannon Armored makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
Experimental 2x70 mm Twin Shotgun Cannon is the unarmored T4 twin-shotgun turret, so it fits only when your Trampler can push close angles and keep the shells coming.
Experimental 2x70 mm Twin Shotgun Cannon Armored is the armored T4 twin-shotgun turret, so it only makes sense when your Trampler can actually feed a two-shell close-pressure mount.
This is the Walker version that feels best when a crew wants to sit on a firing lane, keep 8x21 mm pressure active, and avoid losing momentum to heat pauses.
It is still the wrong answer when the fight is solved by burst damage. No-overheat pressure only pays off if the exchange lasts long enough for continuous fire to matter.
Yes, when the crew already has deep 8x21 mm reserves and expects a long mounted exchange where uninterrupted fire matters more than shell burst.
You trade shell burst for nonstop pressure. The no-overheat trait is strongest in long fights, but it is wasted if the route only needs a few heavy hits.