40mm Autocannon
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
LMG Walker T2 (Armored) is the early armored Walker LMG choice when the Trampler needs steady 8x21 mm pressure instead of spending shells on every contact.
LMG Walker T2 (Armored) makes the most sense when a run is going to reward steady mounted fire more than one heavy cannon hit. The T2 tag keeps it in the earlier Walker LMG tier, and the armored body matters most when the gun is going to stay exposed long enough to trade shots instead of peeking once and backing off.
It comes through Trampler armament options and only pays off if the crew launches with enough 8x21 mm ammo to keep the mount firing.
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
40 mm Autocannon Armored is worth the mount slot when the Trampler can stay fed on 40 mm shells and actually hold firing angles long enough to use the armored body.
70 mm Shotgun Cannon makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually press close fights.
70 mm Shotgun Cannon Armored makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually bully fights up close.
80mm Naval Cannon makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
80 mm Naval Cannon Armored makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
Experimental 2x70 mm Twin Shotgun Cannon is the unarmored T4 twin-shotgun turret, so it fits only when your Trampler can push close angles and keep the shells coming.
Experimental 2x70 mm Twin Shotgun Cannon Armored is the armored T4 twin-shotgun turret, so it only makes sense when your Trampler can actually feed a two-shell close-pressure mount.
This usually feels like the better T2 Walker pick when the route is full of repeated medium-pressure fights and the shell weapons are being saved for tougher targets.
It still falls behind when the whole fight comes down to burst damage. If a heavier target needs to break fast, cannon or railgun pressure gets there sooner than steady 8x21 mm fire.
Yes, when the crew already has 8x21 mm ammo covered and expects the Trampler to hold a firing lane instead of ending the fight with a few shell hits.
You trade burst damage for steadier fire. The armored body helps if the gun may stay exposed, but it does not turn this into a cannon replacement.