40mm Autocannon
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
LMG Walker T1 is the plain 8x21 mm Trampler gun for crews that want steady 50-damage fire without committing the slot to an armored shell or heavier cannon ammo.
LMG Walker T1 is the base T1 mounted LMG for runs that want to stay on the 8x21 mm ammo lane and keep pressure up without spending shells. It is an Uncommon 50-damage gun, so its job is clear: steady mounted fire, not burst. Compared with the armored T1 version, this is the simpler gun body when the same ammo lane and same damage profile matter more than wrapping the mount in armor.
40 mm Autocannon is worth mounting when the Trampler can stay fed on 40 mm shells and keep a firing lane long enough to cash in on steady auto-gun pressure.
40 mm Autocannon Armored is worth the mount slot when the Trampler can stay fed on 40 mm shells and actually hold firing angles long enough to use the armored body.
70 mm Shotgun Cannon makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually press close fights.
70 mm Shotgun Cannon Armored makes sense when your Trampler can stay loaded with standard shotgun-cannon shells and actually bully fights up close.
80mm Naval Cannon makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
80 mm Naval Cannon Armored makes sense when your Trampler can stay fed on 80 mm shells and actually take the kind of fight where a heavy cannon matters.
Experimental 2x70 mm Twin Shotgun Cannon is the unarmored T4 twin-shotgun turret, so it fits only when your Trampler can push close angles and keep the shells coming.
Experimental 2x70 mm Twin Shotgun Cannon Armored is the armored T4 twin-shotgun turret, so it only makes sense when your Trampler can actually feed a two-shell close-pressure mount.
It feels right on routes where the Trampler wants a steady 8x21 mm gun and would rather save shells for bigger threats than spend them on every fight.
It is still a 50-damage T1 LMG, so the tradeoff is burst. Shell weapons and stronger mounts hit harder when the fight stops being a pressure check and turns into a damage race.
Yes, when the build wants steady 8x21 mm mounted fire and does not need the armored version to justify the slot.
It gives you the plain 50-damage T1 LMG role, but it still gives up the burst and impact of shell weapons and stronger mounts.