1874e Petros Rifle
1874e Petros Rifle is worth keeping when you want careful 11x54 mm shots or a base rifle for the later Petros upgrade path; panic fights punish it fast.
Flare Gun is signal gear for marking or calling attention, so it helps before a fight starts but never replaces a real weapon.
The Flare Gun works better as communication gear than as emergency firepower. Its value is in telling the crew where to look, where to move, or what just happened. Once a push turns into a gunfight, the Flare Gun stops helping unless the team already understood the signal.
All players carry the Flare Gun as special gear.
1874e Petros Rifle is worth keeping when you want careful 11x54 mm shots or a base rifle for the later Petros upgrade path; panic fights punish it fast.
1874s Petros Sniper Rifle is worth the slot when the run really gives you range and enough 11x54 mm ammo to cash in on it; cramped fights expose the risk fast.
866/9 Rifle feels like the sensible early rifle when the run expects medium-range fights and already has 9x42mm ammo behind it.
Anti-Reactor Rifle feels worth the slot in runs that actually want to pressure Trampler systems before boarding starts.
AV1 Rocket Launcher feels worth packing when you already have Rockets and expect targets that are worth burning them on.
Black Box only starts to matter once you have already won the reactor fight and still have enough left to get home.
Blitz 10R Pistol feels like the middle-ground Blitz: enough magazine to be usable, not enough to pretend it solves every close fight.
Blitz 15R Pistol feels like the Blitz version you keep when you want the family at its most forgiving.
It pays off before contact, when a visible signal can line up movement, focus attention, or warn the crew without shouting over the fight.
It deals no damage, so it stops being useful the second the problem becomes killing someone instead of signaling them.
No. The Flare Gun deals no damage.
Yes. Players carry the Flare Gun as special gear rather than as a normal sidearm slot.