11x54 mm Ammo
11x54 mm Ammo only feels worth the slot when you are already running an 11x54 mm rifle; otherwise that space is usually better as meds, fuel, or loot you can cash out.
High-Explosive Rocket only earns cargo space when the run already has the exact launcher or mount that can spend it.
High-Explosive Rocket reads more like committed ammo than speculative loot. It belongs in cargo only when the loadout already includes the gun or mount that fires it and the crew expects that explosive pressure to matter. Without that match, fuel, healing, repairs, or higher-payout loot usually does more for the run.
Found through ammo loot or crafting paths.
11x54 mm Ammo only feels worth the slot when you are already running an 11x54 mm rifle; otherwise that space is usually better as meds, fuel, or loot you can cash out.
11x54 mm AP Ammo only earns room when you are already committed to an 11x54 mm rifle; otherwise it is hard to justify over supplies or cleaner payout loot.
12 GA Buckshot Ammo (HE) only feels worth carrying when a 12 gauge shotgun is already in the loadout; otherwise it is hard to defend over meds, repairs, fuel, or sale loot.
12 GA Dragon's Breath Ammo only feels worth the slot when a 12 gauge shotgun is already part of the run; otherwise that space is usually better as supplies or loot.
12 GA Heavy Buckshot Ammo only feels worth carrying when a 12 gauge shotgun is already part of the run; otherwise that slot usually does more for you as supplies or loot.
12 GA Shotgun Slug only earns room when a 12 gauge shotgun is already coming with you; otherwise that slot is usually better as meds, repairs, fuel, or loot.
12 GA Toxic Ammo only deserves bag space when a 12 gauge shotgun is already part of the run; otherwise the slot usually works harder as survival supplies or sellable loot.
12-Gauge Ammo is an easy keep once a Drobulet or Pepper Mill shotgun is already coming on the run; without that weapon match, the slot usually belongs to supplies or loot.
It belongs in cargo after the matching launcher is already chosen. Extra rockets help a planned fight; unmatched rockets just crowd the hold.
It is not generic backup ammo. If the weapon wants a different family or variant, this stack solves nothing and still costs cargo space.
Yes, when the run already has a gun or Trampler mount that fires rockets.
It has to match the exact launcher or mount. Without that match, it is cargo space pretending to be firepower.