Red Key
Red Key only deserves space when your run is still strong enough to keep climbing toward White Key instead of extracting profit now.
Segen is the last landmark before Fort Istria, so it only matters when your run can still justify the final push.
Segen matters because this is the last clean decision point before Fort Istria turns the chain into Black Key pressure. White Key lives here, but that only helps if the Trampler is still stable enough to survive one more hard finish. If the machine is already limping, Segen is where strong teams stop pretending the chain has to continue.
Segen is a fixed Settlement landmark on Sophie at X -68.43 and Z 196.19. It is the landmark tied to the White Key step, usually through the town bank-building route.
Red Key only deserves space when your run is still strong enough to keep climbing toward White Key instead of extracting profit now.
White Key only matters when your run can still turn Segen into a Fort Istria finish instead of dying one step before Black Key.
Dreadnought is the end of the colored-key chain, a late high-tier payoff stop where Black Key turns into the black vault run.
Evacuation Zone is the place where your run stops being loot theory and becomes a real extraction commitment.
Fort Istria is a fixed fort worth routing for Black Key progression and guaranteed NZ Mk2 Energy Rods at each extraction exit.
Kaiserplatz is the landmark that turns a loose Green Key into Blue Key progress, so it only pays when your run can survive the whole key chain.
Meere Sauge is the point where the colored chain starts getting expensive enough to punish greed.
Radio Tower is the object that turns an exit option into a real extraction gamble, so timing matters more than bravery here.
Segen is the last landmark where the route can still pull out before Fort Istria turns the whole chain into an all-in finish.
Stop at Segen if the Trampler is short on ammo, repairs, or control. Fort Istria only pays when the White Key step still has a stable machine behind it.
This is the stop where the White Key part of the chain either still looks finishable or finally stops making sense.
The run goes there for the White Key step and to decide whether Fort Istria is still worth forcing.