11x54 mm Ammo
11x54 mm Ammo only feels worth the slot when you are already running an 11x54 mm rifle; otherwise that space is usually better as meds, fuel, or loot you can cash out.
8x21mm Ammo feels worth the slot when Blitz or EB sidearms are already part of the run and likely to burn through reserve rounds.
8x21mm Ammo usually feels good only after the sidearm choice is already settled. When Blitz or EB pistols are actually coming into the run, an extra stack gives those guns room to stay relevant instead of going dry early. When no matching sidearm is going out, the same space usually feels better as fuel, medicine, repairs, or crafting material.
11x54 mm Ammo only feels worth the slot when you are already running an 11x54 mm rifle; otherwise that space is usually better as meds, fuel, or loot you can cash out.
11x54 mm AP Ammo only earns room when you are already committed to an 11x54 mm rifle; otherwise it is hard to justify over supplies or cleaner payout loot.
12 GA Buckshot Ammo (HE) only feels worth carrying when a 12 gauge shotgun is already in the loadout; otherwise it is hard to defend over meds, repairs, fuel, or sale loot.
12 GA Dragon's Breath Ammo only feels worth the slot when a 12 gauge shotgun is already part of the run; otherwise that space is usually better as supplies or loot.
12 GA Heavy Buckshot Ammo only feels worth carrying when a 12 gauge shotgun is already part of the run; otherwise that slot usually does more for you as supplies or loot.
12 GA Shotgun Slug only earns room when a 12 gauge shotgun is already coming with you; otherwise that slot is usually better as meds, repairs, fuel, or loot.
12 GA Toxic Ammo only deserves bag space when a 12 gauge shotgun is already part of the run; otherwise the slot usually works harder as survival supplies or sellable loot.
12-Gauge Ammo is an easy keep once a Drobulet or Pepper Mill shotgun is already coming on the run; without that weapon match, the slot usually belongs to supplies or loot.
It feels worth the slot when Blitz or EB sidearms are already chosen and likely to spend real rounds before extraction.
Without a matching sidearm, this stack usually drops behind fuel, medicine, repairs, and material pickups that still help after the fight changes.
It feels worth picking up when Blitz or EB sidearms are already in the run and likely to burn through reserve rounds.
It feels like dead weight when no Blitz or EB sidearm is waiting for it, because then the stack is just crowding out something more useful.