11x54 mm Ammo
11x54 mm Ammo only feels worth the slot when you are already running an 11x54 mm rifle; otherwise that space is usually better as meds, fuel, or loot you can cash out.
80mm Shell feels worth the space only in runs where the Trampler already has an 80 mm cannon and the crew expects to fire it.
80mm Shell only starts feeling good once the Trampler is already committed to an 80 mm cannon. In those runs, extra rounds can be the difference between bringing real vehicle pressure and watching the gun sit empty. Without that cannon, the stack usually feels worse than fuel, repairs, medicine, or loot that still pays off even when no vehicle fight shows up.
You see it through shell loot or crafting paths, then it matters only when the Trampler can actually fire 80 mm rounds.
11x54 mm Ammo only feels worth the slot when you are already running an 11x54 mm rifle; otherwise that space is usually better as meds, fuel, or loot you can cash out.
11x54 mm AP Ammo only earns room when you are already committed to an 11x54 mm rifle; otherwise it is hard to justify over supplies or cleaner payout loot.
12 GA Buckshot Ammo (HE) only feels worth carrying when a 12 gauge shotgun is already in the loadout; otherwise it is hard to defend over meds, repairs, fuel, or sale loot.
12 GA Dragon's Breath Ammo only feels worth the slot when a 12 gauge shotgun is already part of the run; otherwise that space is usually better as supplies or loot.
12 GA Heavy Buckshot Ammo only feels worth carrying when a 12 gauge shotgun is already part of the run; otherwise that slot usually does more for you as supplies or loot.
12 GA Shotgun Slug only earns room when a 12 gauge shotgun is already coming with you; otherwise that slot is usually better as meds, repairs, fuel, or loot.
12 GA Toxic Ammo only deserves bag space when a 12 gauge shotgun is already part of the run; otherwise the slot usually works harder as survival supplies or sellable loot.
12-Gauge Ammo is an easy keep once a Drobulet or Pepper Mill shotgun is already coming on the run; without that weapon match, the slot usually belongs to supplies or loot.
It feels right in runs where the cannon is already mounted, the route is likely to produce vehicle shots, and storage can still spare room for that ammo line.
If the Trampler is not firing an 80 mm cannon, this stack usually just rides home doing nothing. In that case, repairs, medicine, fuel, or saleable loot feel better almost every time.
It feels worth looting when the Trampler already has an 80 mm cannon and the run is likely to spend those rounds before extraction.
It feels bad to keep when there is no mounted 80 mm cannon waiting for it, because then it is just one more stack crowding out supplies.