11x54 mm Ammo
11x54 mm Ammo only feels worth the slot when you are already running an 11x54 mm rifle; otherwise that space is usually better as meds, fuel, or loot you can cash out.
70 mm Shell is the stack you keep around once your Trampler is already on a matching 70 mm gun; without that gun, the slot is usually better spent elsewhere.
Once your Trampler is actually running a matching 70 mm gun, this is the basic shell pile that keeps it useful. If you are not bringing that gun, hauling these shells usually feels worse than carrying fuel, repairs, meds, or loot you can sell the moment you get out.
You can craft it, but it only makes sense to spend materials on it after a matching 70 mm gun is already part of the loadout.
11x54 mm Ammo only feels worth the slot when you are already running an 11x54 mm rifle; otherwise that space is usually better as meds, fuel, or loot you can cash out.
11x54 mm AP Ammo only earns room when you are already committed to an 11x54 mm rifle; otherwise it is hard to justify over supplies or cleaner payout loot.
12 GA Buckshot Ammo (HE) only feels worth carrying when a 12 gauge shotgun is already in the loadout; otherwise it is hard to defend over meds, repairs, fuel, or sale loot.
12 GA Dragon's Breath Ammo only feels worth the slot when a 12 gauge shotgun is already part of the run; otherwise that space is usually better as supplies or loot.
12 GA Heavy Buckshot Ammo only feels worth carrying when a 12 gauge shotgun is already part of the run; otherwise that slot usually does more for you as supplies or loot.
12 GA Shotgun Slug only earns room when a 12 gauge shotgun is already coming with you; otherwise that slot is usually better as meds, repairs, fuel, or loot.
12 GA Toxic Ammo only deserves bag space when a 12 gauge shotgun is already part of the run; otherwise the slot usually works harder as survival supplies or sellable loot.
12-Gauge Ammo is an easy keep once a Drobulet or Pepper Mill shotgun is already coming on the run; without that weapon match, the slot usually belongs to supplies or loot.
Bring this when the matching 70 mm gun is already mounted and you expect to spend shells before extraction. In that spot it is just normal ammo upkeep, not a gamble.
Without the matching gun, this is usually just twelve-crown cargo taking space from fuel, repairs, meds, or cleaner payout loot. If the gun is not coming, the shells usually should not come either.
It matters once your Trampler is already running a matching 70 mm gun.
No. Without the matching 70 mm cannon family mount, supplies or sellable loot usually deserve the cargo slot first.