SAND Raiders of Sophie Contracts
The best contract usually fits the route already on the map. Delivery jobs need cargo room and a clean path; combat jobs need rounds, repairs, and mounted weapon support before the payout means anything. Objective type, crowns, travel risk, required cargo, and Trampler condition decide whether the job is a payout or a trap.
SAND Raiders of Sophie Contracts Filters, Uses, And Run Decisions
SAND Raiders of Sophie Contracts How To Choose
The safer contract matches the route already being run. Delivery work is better with open cargo and repairs in reserve; combat work is only worth it when ammo and mounted weapon support are ready before the route starts.
SAND Raiders of Sophie Contracts Reward Versus Risk
A high reward is not enough if the route burns more ammo, repairs, and time than the payout covers. Crowns only win when they beat the supplies likely to be spent on the way.
SAND Raiders of Sophie Contracts Cargo And Timing
Contracts that require carried items compete with normal loot. A cargo-heavy job is a bad fit when the Trampler is already full of materials, keys, or valuables.
SAND Raiders of Sophie Contracts When To Skip
The contract is a bad trade when the route crosses dangerous landmarks and the Trampler is low on rounds or repairs. A failed job costs time and can also cost the loot already sitting in storage.
SAND Raiders of Sophie Contracts FAQ
Are contracts worth doing in SAND Raiders of Sophie?
Yes, when the reward beats the expected ammo, repair, cargo, and travel cost of the route.
Which contract should I pick first?
The best first contract fits the route already planned. A bigger payout is worse when it forces a damaged Trampler into extra fights.
Should I finish a contract or keep looting?
The contract comes first once the objective is secured and the cargo already has value. Extra looting only makes sense while extraction still looks safe.
Should I clear cargo before a contract?
Yes, when the job involves carried items, deliveries, or long travel. Open cargo keeps the contract from pushing out materials, keys, or repair supplies.